All-in-one Development Environment
Nearly every aspect of any object, particle, emitter, character, or asset in the world can be changed directly from the Properties Sheet Panel.
HeroBlade features an unprecedented toolset fully integrated into a massive, collaborative, real-time development environment. World building, particle effects, lighting, audio, animation wiring, and even game mechanics and core systems can all be collaboratively worked on within the robust HeroBlade client.
Massively Collaborative
Imagine entire teams from many geographical locations with the ability to simultaneously work on nearly any aspect of your game’s development. Built from the ground up with collaborative development as its goal, HeroBlade makes this dream a reality. This revolutionary paradigm makes building huge MMO worlds lightning fast!
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Some of HeroBlade’s Integrated Features
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ScriptingHeroScript is engineered as the perfect language for MMO development. Combining object-oriented and procedural features with swift execution, rapid debugging and performance tools, HeroScript gives the game design and scripting teams the ultimate tools for building and growing a large scale MMO.Character and Animation SystemComplete control over your 3D assets. Build characters intelligently and control each part’s appearance and animation dynamically. Add rules governing how items are layered together. Project Management ToolsManage your development process with our HeroEngine Notes tool a real-time whiteboard tool. Mark up areas and send notes to your team connecting them to the area that needs work. Keep track of your team’s completed tasks and continue to delegate, streamlining the process. Tasks are linked to the 3D world and game scripts so your team knows where to work. Asset LibraryThe Asset Library contains and organizes all the tools you need to build quickly. Create an asset in 3D Studio Max or Maya, then import to the HeroEngine Asset Library. Any change to the original asset can be immediately reflected to any or all parts of the game world. Assets are organized both globally and individually, so members of the team can choose the view that works best for them. Scalable ServersHeroEngine’s server architecture is highly adaptable, allowing you to configure it to take advantage of the balancing solution most appropriate for your game. Use HeroScript to dynamically control distribution of engine components across an entire server-cluster on the fly. Combine these features with our Master Control Console monitoring system and HeroEngine delivers a powerful, fast server solution. |
Environment SchemesHeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment.
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Terrain SculptingHeroEngine’s new terrain sculpting tools bring an unprecedented level of precision and realism to world and area building with a number of new heightmap-editing filter tools.
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9Slice and Universal Glyph RenderingHeroEngine’s extensive GUI design and building system adds two new major features.
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Emitter MeshHeroEngine’s powerful Emitter Mesh technology allows you create interesting and interactive environments.
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Region NodesRegion nodes allow developers to delineate specific 3D shapes in the world.
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Path EditingThe Path Editing process has been improved in version 1.20 of HeroEngine.
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HeroSenseHeroSense brings intelligent, adaptive, script assistance to the HeroScript editor.
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Ribbon WaterHeroEngine’s Ribbon Water feature allows world builders to quickly and intuitively create flowing rivers.
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